Publications

Overview   •   FlexibleMeasures.com   •   JournalReviewer.org   •   Diploma thesis   •   PhD thesis   •   Cortex   •   Press

Journal Articles

2017
  Elson, M., & Przybylski, A. K. (2017). The science of technology and human behavior: Standards, old and new. Journal of Media Psychology, 29(1), 1-7. doi:10.1027/1864-1105/a000212

2016
  Hagger, M. S., Chatzisarantis, N. L. D., Alberts, H., Anggono, C. O., Batailler, C., Birt, A., ... Elson, M.,... Zweinenberg, M. (in press). A multi-lab pre-registered replication of the ego-depletion effect. Perspectives on Psychological Science, 11(4), 546-573. doi: 10.1177/1745691616652873

Elson, M., & Quandt, T. (2016). Digital games in laboratory experiments: Controlling a complex stimulus through modding. Psychology of Popular Media Culture, 5(1), 52-65. doi: 10.1037/ppm0000033

Kneer, J., Elson, M., & Knapp, F. (2016). Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal. Computers in Human Behavior, 54, 142-148. doi:10.1016/j.chb.2015.07.034

2015
  Quandt, T., Van Looy, J., Vogelgesang, J., Elson, M., Ivory, J., Mäyrä, F., & Consalvo, M. (2015). Digital games research: A survey study on an emerging field and its prevalent debates. Journal of Communication, 65(6), 975-996. 10.1111/jcom.12182

Ivory, J. D., Markey, P. M., Elson, M., Colwell, J., Ferguson, C. J., Griffiths, M. D., Savage, J., & Williams, K. D. (2015). Manufacturing consensus in a diverse field of scholarly opinions: A comment on Bushman, Gollwitzer, and Cruz. Psychology of Popular Media Culture, 4(3), 222-229. doi: 10.1037/ppm0000056

Elson, M., Breuer, J., Van Looy, J., Kneer, J., & Quandt, T. (2015). Comparing apples and oranges? Evidence for pace of action as a confound in research on violence in digital games. Psychology of Popular Media Culture, 4(2), 112-125. doi: 10.1037/ppm0000010

2014
  Elson, M., & Breuer, J., Ivory, J. D., & Quandt, T. (2014). More than stories with buttons: Narrative, mechanics, and context as determinants of player experience in digital games. Journal of Communication, 64(3), 521-542. doi: 10.1111/jcom.12096

Elson, M., & Ferguson, C. J. (2014). Twenty-five years of research on violence in digital games and aggression: Empirical evidence, perspectives, and a debate gone astray. European Psychologist, 19(1), 33-46. doi: 10.1027/1016-9040/a000147

Elson, M., & Ferguson, C. J. (2014). Does doing media violence research make one aggressive? The ideological rigidity of social cognitive theories of media violence and response to Bushman and Huesmann (2013), Krahé (2013), and Warburton (2013). European Psychologist, 19(1), 68-75. doi: 10.1027/1016-9040/a000185

Elson, M., Mohseni, M. R., Breuer, J., Scharkow, M., & Quandt, T. (2014). Press CRTT to measure aggressive behavior: The unstandardized use of the Competitive Reaction Time Task in aggression research. Psychological Assessment, 26(2), 419-432. doi: 10.1037/a0035569

2013
  Elson, M., & Ferguson, C. J. (2013). Gun violence and media effects: Challenges for science and public policy. The British Journal of Psychiatry, 203(5), 322-324. doi: 10.1192/bjp.bp.113.128652  


Book Chapters

In Press
  Elson, M. (in press). Question wording and item formulation. In J. Matthes, R. Potter, & C. S. Davis (Eds.), International Encyclopedia of Communication Research Methods. Wiley-Blackwell.  

Breuer, J., Elson, M., Pietschmann, D., & Liebold, B. (in press). Spectator Mode: Forschungsethische Fragen bei der Beobachtung von Computerspielern. [Ethical considerations in observational studies of computer game players]. In J. Vogelgesang, J. Matthes, C. Schieb, & T. Quandt (Eds.), Beobachtungsverfahren in der Kommunikationswissenschaft. Cologne, Germany: Halem.

Breuer, J., & Elson, M. (in press). Frustration-aggression theory. In P. Sturmey (Ed.), The Wiley Handbook of Violence and Aggression. Hoboken, NJ: Wiley.

2016
  Elson, M. (2016). Gewalt. [Violence]. In N. C. Krämer, S. Schwan, D. Unz, & M. Suckfüll (Eds.), Medienpsychologie: Schlüsselbegriffe und Konzepte (2nd ed.; pp. 424-431). Stuttgart, Germany: Kohlhammer.  

2014
  Breuer, J., & Elson, M. (2014). Lernwerkzeug, Suchtmittel oder doch nur ein Spiel? Über die Wirkung von Computer- und Videospielen auf ihre Nutzer/-innen. [Learning tool, drug, or just a game? On the effects of computer and video games]. In S. Bischoff, A. Büsch, G. Geiger, L. Harles & P. Holnick (Eds.), Was wird hier gespielt? Computerspiele in Familie 2020 (pp. 45-68). Opladen, Germany: Barbara Budrich.

Elson, M., Breuer, J., & Quandt, T. (2014). Know thy player - An integrated model of player experience for digital games research. In M. C. Angelides & H. Aguis (Eds.), Handbook of Digital Games (pp. 362-387). Hoboken, NJ: Wiley.

Elson, M., & Breuer, J. (2014). Isolated violence, isolated players, isolated aggression: The social realism of experimental research on digital games and aggression. In T. Quandt & S. Kröger (Eds.), Multiplayer. The Social Aspects of Digital Gaming (pp. 226-233). London, UK: Routledge.


Peer-Reviewed Conference Papers

Accepted
  Wichmann, A., Hecking, T., Elson, M., Christmann, N., Herrmann, T., & Hoppe, U. (accepted). Group formation for small-group learning: Are heterogeneous groups more productive? Paper accepted for presentation at the 12th International Symposium on Open Collaboration, Berlin, Germany.

2016
  Bowman, N. D., Kowert, R., Breuer, J., Elson, M., Kieslich, K., Kneer, J., Quandt, T., Lange, A., & Lange, R. (2016). "It's too dirty for me, so it's too dirty for the kids": A cross-comparison of German and US gamers' differential reactions to an explicitly sexual or violent video game. Paper presented at the 101st Conference of the National Communication Association, Las Vegas, NV.

Breuer, J., Elson, M., & Kieslich, K., Bowman, N. D., Kowert, R., Quandt, T., Lange, A., & Lange, R. (2016). Moral Kombat? Moral foundations and the evaluation of violent and sexual content in video games. Paper presented at the 9th Conference of the Media Psychology Divison of the German Psychological Society (DGPs), Tübingen, Germany.

Christmann, N., Erdmann, J., Hecking, T., Hermann, T., Hoppe, U. H., Krämer, N. C., Kyewski, E., Rummel, N., Wichmann, A., & Elson, M. (2016). Pedagogical and technological Concepts for Collaborative Learning in MOOCs. Paper presented at the 2nd Learning with MOOCs conference, New York, NY.

Elson, M. (2016). Improving the evidential value of communication research with open science tools and practices. Paper presented at the 66th Annual Conference of the International Communication Association, Fukuoka, Japan.

2015
  Breuer, J., & Elson, M. (2015). Fear play: Probing the emotional and behavioral effects of horror games. Paper presented at the 65th Annual Conference of the International Communication Association, San Juan, PR.

Breuer, J., Elson, M., & Quandt, T. (2015). Game, set, snatch? The effects of game mode and outcome in a console sports game on cooperative behavior. Paper presented at the 123rd Annual Convention of the American Psychological Association 2015 Convention, Toronto, ON, Canada.

Elson, M. (2015). Methodological flexibility, questionable research practices, and the quest for beauty: Communication research needs to be an open science. Paper presented at the 65th Annual Conference of the International Communication Association, San Juan, PR.

Elson, M., Ivory, J. D., & Vogelgesang, J. (2015). Attachment issues: The ideological divide in research on violent digital games and aggression. Paper presented at the 65th Annual Conference of the International Communication Association, San Juan, PR.

Elson, M., & Van Looy, J., Vermeulen, L., & Van Den Bosch, F. (2015). 2D, or not 2D? Failure to demonstrate a benefit of stereoscopic 3D for user experience and performance in digital games. Paper presented at the 65th Annual Conference of the International Communication Association, San Juan, PR.

Ivory, J. D., & Elson, M. (2015). Toward an agenda of more civility, open-mindedness, and candor in video game effects research. Workshop presented at the 65th Annual Conference of the International Communication Association, San Juan, PR.

2014
  Elson, M. (2014). Gewalt in digitalen Spielen und Aggression: Zwischen Wissenschaft und Ideologie. [Violence in digital games and aggression: Between science and ideology.] Paper presented at the 49th Congress of the German Psychological Society (DPGs), Bochum, Germany.

Elson, M., Breuer, J., & Quandt, T. (2014). Übel mitgespielt: Der Effekt von Spielmodus und Frustration in Videospielen auf kooperatives Verhalten. [Play up! The effect of game mode and frustration in video games on cooperative behavior.] Paper presented at the 49th Congress of the German Psychological Society (DPGs), Bochum, Germany.

Elson, M., Ivory J. D. (2014). Auf einem Auge double-blind? Eine Evaluation von Peer Reviews in psychologischen Fachzeitschriften. [Turning a double-blind eye? An evaluation of peer reviews in psychological journals.] Paper presented at the 49th Congress of the German Psychological Society (DPGs), Bochum, Germany.

Elson, M., Breuer, J., & Quandt, T. (2014). Fed up with violent games: The potential effects of frustration in social video game play. Paper presented at the 122nd Annual Convention of the American Psychological Association, Washington, DC. Elson, M. (2014). Media effects and violent crime: Walking the tightrope between science and public policy. Paper presented at the 28th International Congress of Applied Psychology, Paris, France.

Elson, M., Schlütz, D., & Ivory, J. D. (2014). Verfahrensnützlichkeit und -gerechtigkeit bei peer reviews: Eine Analyse von Erfahrungsberichten auf JournalReviewer.org. [Usefulness and fairness of peer reviews: An analysis of review experiences on JournalReviewer.org.] Paper presented at the 9th Annual Conference of the Society for Higher Education Studies (GFHF), Dortmund, Germany.

Elson, M. (2014). Digital games in laboratory experiments: Controlling a complex stimulus through modding. Paper presented at the 64th Annual Conference of the International Communication Association, Seattle, WA.

Elson, M., Breuer., J., Scharkow, M., & Quandt, T. (2014). Digital games and frustration: Effects on aggression and cooperative behavior. Paper presented at the 64th Annual Conference of the International Communication Association, Seattle, WA.

Elson, M., & Ivory, J. D. (2014). Who watches the watchmen? Evaluation of peer reviews in social science journals. Paper presented at the 64th Annual Conference of the International Communication Association, Seattle, WA.

Kneer, J., Knapp, F., & Elson, M. (2014). Challenged by rainbows: The effects of displayed violence, difficulty, and game-performance on arousal, cognition, aggressive behavior, and emotion. Paper presented at the 64th Annual Conference of the International Communication Association, Seattle, WA.

2013
  Breuer, J., Elson, M., & Quandt, T. (2013). Mirror or projection screen? Avatar creation and identification in computer role-playing games. Poster presented at the 8th Conference of the Media Psychology Divison of the German Psychological Society (DGPs), Würzburg, Germany.

Elson, M., Breuer, J., & Quandt, T. (2013). Game & Watch? Methodische Herausforderungen bei der Beobachtung von Computerspielern. [Methodological challenges for observations of computer game players.] Paper presented at the 15th Conference on Methods in Communication Research of the German Communication Association (DGPuK), Münster, Germany.

Elson, M., Breuer, J., & Quandt, T. (2013). Off the shelf versus tailor-made: Identification with default and customized avatars in role-playing computer games. Paper presented at the Game Studies Preconference of the 63rd Annual Conference of the International Communication Association, London, UK.

Elson, M., Mohseni, M. R., Breuer, J., & Scharkow, M. (2013). The unstandardized use of the Competitive Reaction Time Task to measure aggressive behavior in media effects research: A methodological CRTTique. Paper presented at the 8th Conference of the Media Psychology Divison of the German Psychological Society (DGPs), Würzburg, Germany.

Ferguson, C. J., & Elson, M. (2013). The effects of violence in digital games on aggression: A review of the empirical evidence and the scientific debate. Paper presented at the 8th Conference of the Media Psychology Divison of the German Psychological Society (DGPs), Würzburg, Germany.

Van Looy, J., Quandt, T., Vogelgesang, J., Elson, M., Ivory, J., Mäyrä, F., & Consalvo, M. (2013). Mapping the field of digital games research: Results of a large international survey. Paper presented at the 63rd Annual Conference of the International Communication Association, London, UK.

2012
  Bombeke, K., Szmalec, A., Van Looy, J., Duyck, W., & Elson, M. (2012). Das Verlassen der dritten Dimension: Kognitive Auswirkungen von stereoskopischen 3D-Filmen. [Leaving the third dimension: Cognitive aftereffects of stereoscopic 3D movies.] Paper presented at the 48th Congress of the German Psychological Society (DPGs), Bielefeld, Germany.

Breuer, J., Elson, M., Mohseni, M. R., & Scharkow, M. (2012). Are we really only measuring media effects? Problems and pitfalls associated with the implementation and analysis of the Competitive Reaction Time Task (CRTT) in research on digital games. Paper presented at the 17th Workshop Aggression, Luxembourg, Luxembourg.

Breuer, J., Elson, M., Scharkow, M., & Quandt, T. (2012). More than just violence - The importance of contextual factors and game characteristics for research on the digital-games-aggression link. Paper presented at the 4th Clash of Realities International Computer Game Conference, Cologne, Germany. Elson, M., Van Looy, J., Vermeulen, L., & Van Den Bosch, F. (2012). (Not even) in the mind's eyes: No evidence for an effect of stereoscopic 3D on user experience of digital games. Paper presented at the 1st ECREA Digital Games Research Preconference, Istanbul, Turkey.

Elson, M., Breuer, J., & Van Looy, J. (2012). Modding: Ein Labor im Labor für experimentelle Forschung zu digitalen Spielen. [Modding: A lab in a lab for experimental research on digital games.] Paper presented at the 48th Congress of the German Psychological Society (DPGs), Bielefeld, Germany.

Elson, M., Breuer, J., Van Looy, J., & Kneer, J. (2012). Comparing apples and oranges? The effects of confounding factors in experimental research on digital games and aggression. Paper presented at the 62nd Annual Conference of the International Communication Association, Phoenix, AZ.

2011
  Elson, M. (2011). Seek and ye shall find: The unstandardized use of the CRTT to measure aggressive behavior. Paper presented at the 1st multi.player Conference, Hohenheim, Germany.

2010
  Elson, M., Breuer, J., & Quandt, T. (2010). Too fast or too furious? The effects of displayed violence and game speed in first-person shooters on physiological arousal and aggressive behavior. Paper presented at the 4th Future and Reality of Gaming Conference (FROG), Vienna, Austria.

2009
  Naumann, J., Goldhammer, F., Elson, M., Rölke, H., & Scharaf, A. (2009). Testing skill in electronic document use: Issues of construct validity. Paper presented at the 10th European Conference on Psychological Assessment (ECPA), Ghent, Belgium.


Invited Talks & Discussions

2012
  Elson, M. (2012). The effects of displayed violence and game speed in first-person shooters on physiological arousal and aggressive behavior. Paper presented at the 14th Conference on Methods in Communication Research of the German Communication Association (DGPuK), Zurich, Switzerland. (awarded the Paul F. Lazarsfeld-stipend)

Elson, M., & Breuer, J. (2012). Hautleitfähigkeit in der Wirkungsforschung zu digitalen Spielen. [Electrodermal activity in digital games effects research.] Paper presented at the Workshop Messung, Auswertung und Interpretation elektrodermaler Aktivität in der kommunikationswissenschaftlichen Rezeptionsforschung, Munich, Germany.

2011
  Elson, M. (2011). Research on violence in digital games and the attribution of confounded effects. Paper presented at the DiGRA Flanders, Leuven, Belgium.

Wiemker, M., Lorber, M., Elson, M., Liesching, M., & Wimmer, J. (2011). Sex, Drugs and Violence Rock! Klassifizierungssysteme für digitale Spiele in Deutschland zwischen Jugendschutz und Zensur. [Classification systems for digital games in Germany between youth protection and censorship.] Panel discussion at the Quo Vadis Developer Conference, Berlin, Germany.


Theses & Reports

2011
  Elson, M. (2011). The effects of displayed violence and game speed in first-person shooters on physiological arousal and aggressive behavior. Diploma thesis. University of Cologne.    


Op-eds

2013
  16.07.2014
How reliable is psychological science? Things we don't know anymore (Things We Don't Know)
http://blog.thingswedontknow.com/2014/07/how-reliable-is-psychological-science.html

16.10.2013
A hornet's nest over violent video games (Chronicle of Higher Education) (with Dr. James Ivory, Virginia Tech)
http://chronicle.com/blogs/conversation/2013/10/16/a-hornets-nest-over-violent-video-games/

19.06.2013
Media violence and criminal behaviour: Between science and policy making (Things We Don't Know)
http://blog.thingswedontknow.com/2013/06/media-violence-and-criminal-behaviour.html


Computer Software

2009
  Elson, M., & Bente, G. (2009). CORTEX - COmputer-aided Registration Tool for EXperiments. Cologne, Germany: University of Cologne. Download from: http://cortex.uni-koeln.de/